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Recent updates

Update #7: Graphical component improvements
"The last sun rays are lazily making their way through the rare gaps in the foliage... The darkness slowly falls on the silent forest. It becomes dangerous to w...
Update #6: Combat system polishing, assets detailing and parallax background
Fellow adventurers, the time when you will have to grab the sword and defend what is rightfully yours is slowlyyy approaching. The journey is long for sure, but...
Update #5: Bugs, New Features & Mobile Platform Support
Fellow adventurer, I am really glad you are stopping by, hopefully my short story about the development of Warfare Heroes game and some of the future ideas will...
Update #4: UI improvements and shadow integration
Hey folks, long time I have not been posting any updates, mostly because I was focused on development and in general was quite busy. Nevertheless, the project...
Update#3: New Year's Warm Up
First of all, let me wish you Happy New Year, I hope your holidays were as great as mine :D! During the X-Mas break I did not have much time to progress on the...
Update#2: Game Assets Layering
Time for another weekly update :). This week have been mostly working on tools and new core features. Previously implemented in-game building rendering pipeline...
Update#1: Outlines and tools
During the last week there were a couple of important changes introduced into the game. I also did not like how the assets were integrating in the game screen...
Where we are?
Before starting posting updates I would like to highlight a bit the background and the current state of the game. The Warfare Heroes project has started approxi...

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