Update#1: Outlines and tools
Warfare Heroes » Devlog
During the last week there were a couple of important changes introduced into the game. I also did not like how the assets were integrating in the game screen, therefore I have been playing with outlines (need to experiment shadows as well), the end result is quite interesting. The downside is significantly increased rendering time (I am using Blender Freestyle for outlines).
UI+GFX
- Finished and integrated the models of well, small wooden house and wooden hall
- Added outlines to game entities
Game Core
- Integrated unit death animation.
- Implemented corpse fade effect which is triggered when unit is dead and its corpse is laying around for some time.
- Improved object selection outlines (glow effect added)
- Implemented unit release mechanism when operated object is destroyed (for example if ram is destroyed units who operate the ram would spawn behind it)
Game Tools
- Finished implementation of utility tool used for models rendering -> cropping -> packing (allows to automate whole process with exception of crop area configuration)
Get Warfare Heroes
Warfare Heroes
Status | In development |
Author | TheNuclearPixels |
Genre | Strategy |
Tags | Medieval, Tower Defense, warfare-heroes |
More posts
- Update #7: Graphical component improvementsSep 10, 2019
- Update #6: Combat system polishing, assets detailing and parallax backgroundJun 02, 2019
- Update #5: Bugs, New Features & Mobile Platform SupportMay 19, 2019
- Update #4: UI improvements and shadow integrationMay 08, 2019
- Update#3: New Year's Warm UpJan 15, 2019
- Update#2: Game Assets LayeringDec 16, 2018
- Where we are?Dec 04, 2018
- A second tryDec 04, 2018
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